首页> 外文OA文献 >Smartphone apps to improve fitness and increase physical activity among young people: protocol of the Apps for IMproving FITness (AIMFIT) randomized controlled trial
【2h】

Smartphone apps to improve fitness and increase physical activity among young people: protocol of the Apps for IMproving FITness (AIMFIT) randomized controlled trial

机译:智能手机应用程序可改善年轻人的健康状况并增加体育锻炼:“提高健身度的应用程序”协议(AIMFIT)随机对照试验

代理获取
本网站仅为用户提供外文OA文献查询和代理获取服务,本网站没有原文。下单后我们将采用程序或人工为您竭诚获取高质量的原文,但由于OA文献来源多样且变更频繁,仍可能出现获取不到、文献不完整或与标题不符等情况,如果获取不到我们将提供退款服务。请知悉。

摘要

BACKGROUND: Physical activity is a modifiable behavior related to many preventable non-communicable diseases. There is an age-related decline in physical activity levels in young people, which tracks into adulthood. Common interactive technologies such as smartphones, particularly employing immersive features, may enhance the appeal and delivery of interventions to increase levels of physical activity in young people. The primary aim of the Apps for IMproving FITness (AIMFIT) trial is to evaluate the effectiveness of two popular "off-the-shelf" smartphone apps for improving cardiorespiratory fitness in young people. METHODS/DESIGN: A three-arm, parallel, randomized controlled trial will be conducted in Auckland, New Zealand. Fifty-one eligible young people aged 14-17 years will be randomized to one of three conditions: 1) use of an immersive smartphone app, 2) use of a non-immersive app, or 3) usual behavior (control). Both smartphone apps consist of an eight-week training program designed to improve fitness and ability to run 5 km, however, the immersive app features a game-themed design and adds a narrative. Data are collected at baseline and 8 weeks. The primary outcome is cardiorespiratory fitness, assessed as time to complete the one mile run/walk test at 8 weeks. Secondary outcomes are physical activity levels, self-efficacy, enjoyment, psychological need satisfaction, and acceptability and usability of the apps. Analysis using intention to treat principles will be performed using regression models. DISCUSSION: Despite the proliferation of commercially available smartphone applications, there is a dearth of empirical evidence to support their effectiveness on the targeted health behavior. This pragmatic study will determine the effectiveness of two popular "off-the-shelf" apps as a stand-alone instrument for improving fitness and physical activity among young people. Adherence to app use will not be closely controlled; however, random allocation of participants, a heterogeneous group, and data analysis using intention to treat principles provide internal and external validity to the study. The primary outcome will be objectively assessed with a valid and reliable field-based test, as well as the secondary outcome of physical activity, via accelerometry. If effective, such applications could be used alongside existing interventions to promote fitness and physical activity in this population. TRIAL REGISTRATION: Australian New Zealand Clinical Trials Registry: ACTRN12613001030763. Registered 16 September 2013.
机译:背景:体育活动是一种与许多可预防的非传染性疾病有关的可改变行为。年轻人的体育活动水平与年龄相关,这会下降到成年。诸如智能手机之类的常见交互技术,尤其是采用沉浸式功能的技术,可能会增加人们的吸引力和干预措施的交付,以增加年轻人的体育活动水平。 “提高健身水平的应用程序”(AIMFIT)试验的主要目的是评估两种流行的“现成”智能手机应用程序对改善年轻人心肺健康的有效性。方法/设计:一项三臂,平行,随机对照试验将在新西兰奥克兰进行。 51名14-17岁的合格年轻人将被随机分配到以下三个条件之一:1)使用沉浸式智能手机应用程序,2)使用非沉浸式应用程序,或3)正常行为(对照)。这两款智能手机应用程序都包含一个为期八周的训练计划,旨在提高健身能力和5公里跑步能力,但是,这款身临其境的应用程序采用了游戏主题设计并增加了叙述性。在基线和第8周收集数据。主要结果是心肺适应性,评估为在8周时完成一英里跑步/步行测试的时间。次要结果是体育活动水平,自我效能感,娱乐性,心理需求满意度以及应用程序的可接受性和可用性。使用意向性原则进行的分析将使用回归模型进行。讨论:尽管市售的智能手机应用程序激增,但仍缺乏经验证据来支持其对目标健康行为的有效性。这项务实的研究将确定两个流行的“现成”应用程序作为独立工具提高年轻人的健身和体育锻炼的有效性。遵守应用程序使用不会受到严格控制;但是,参与者的随机分配,异类组和使用意图治疗原则的数据分析为研究提供了内部和外部有效性。主要结果将通过有效且可靠的基于野外的测试进行客观评估,以及身体活动的次要结果(通过加速度计)。如果有效,可以将此类应用程序与现有干预措施结合使用,以促进该人群的健身和体育锻炼。试验注册:澳大利亚新西兰临床试验注册:ACTRN12613001030763。 2013年9月16日注册。

著录项

相似文献

  • 外文文献
  • 中文文献
  • 专利
代理获取

客服邮箱:kefu@zhangqiaokeyan.com

京公网安备:11010802029741号 ICP备案号:京ICP备15016152号-6 六维联合信息科技 (北京) 有限公司©版权所有
  • 客服微信

  • 服务号